177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
#include<fstream>
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#include<iostream>
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#include<vector>
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#include<memory>
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template <typename T>
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struct Node;
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template <typename T>
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using Node_ptr = std::unique_ptr<Node<T>>;
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template <typename T>
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struct Node{
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T value;
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int max_depth;
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Node_ptr<T> small;
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Node_ptr<T> big;
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bool add(T val);
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bool add_to_child(Node_ptr<T>* child, T val);
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void update_depth();
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void dump(std::ofstream& ofs) const;
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Node(T v): value{v}, max_depth{0}, small{nullptr}, big{nullptr}{}
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};
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template <typename T>
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class Tree{
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Node_ptr<T> root;
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Node_ptr<T>* find(T val);
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bool try_to_del(Node_ptr<T>* node, T val);
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public:
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bool insert(T val);
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bool del(T val);
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void print() const;
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};
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template <typename T>
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Node_ptr<T>* Tree<T>::find(T val){
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for(Node_ptr<T>* n = &root; *n;){
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if(val == (*n)->value) return n;
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else if(val < (*n)->value) n = &(*n)->small;
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else n = &(*n)->big;
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}
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return nullptr;
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}
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template <typename T>
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bool Tree<T>::insert(T val){
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if(!root){
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root = std::make_unique<Node<T>>(val);
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return true;
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}
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else return root->add(val);
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}
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template <typename T>
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bool Node<T>::add(T val){
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if (val == value) return false;
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else if (val < value) return add_to_child(&small, val);
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else return add_to_child(&big, val);
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}
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template <typename T>
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bool Node<T>::add_to_child(Node_ptr<T>* child, T val){
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if(!(*child)){
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*child = std::make_unique<Node<T>>(val);
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update_depth();
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return true;
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}
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else{
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if((*child)->add(val)){
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update_depth();
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return true;
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}
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return false;
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}
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}
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template <typename T>
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bool Tree<T>::del(T val){
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if(!root) return false;
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else return try_to_del(&root, val);
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}
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template <typename T>
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bool Tree<T>::try_to_del(Node_ptr<T>* node, T val){
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if(val == (*node)->value) {
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Node<T>* temp = (*node).get();
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std::vector<Node<T>*> path;
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if((*node)->small) {
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temp = (*node)->small.get();
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path.push_back(temp);
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}
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else {
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node->reset((*node)->big.release());
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return true;
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}
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while(temp->big){
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temp = temp->big.get();
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path.push_back(temp);
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}
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//mam temp na 'to swap' nodu...
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std::swap((*node)->value, temp->value);
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//temp->steal_values(std::move(temp->small));
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for(int i = path.size() -1; i >= 0; i--) path[i]->update_depth();
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path.clear();
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return true;
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}
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else if(val < (*node)->value){
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if(!(*node)->small) return false;
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else {
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if(try_to_del(&(*node)->small, val)){
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(*node)->update_depth();
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return true;
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}
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return false;
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}
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}
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else {
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if(!(*node)->big) return false;
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else {
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if(try_to_del(&(*node)->big, val)){
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(*node)->update_depth();
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return true;
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}
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return false;
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}
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}
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}
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template <typename T>
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void Node<T>::update_depth(){
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if(small && big) max_depth = std::max(small->max_depth, big->max_depth) + 1;
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else if (small) max_depth = small->max_depth + 1;
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else max_depth = big->max_depth + 1;
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}
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template <typename T>
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void Node<T>::dump(std::ofstream& ofs) const {
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if (small) {
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ofs << '"' << value << " : " << max_depth << '"' << " -> " << '"' << small->value << " : " << small->max_depth << '"' << '\n';
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small->dump(ofs);
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}
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if (big) {
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ofs << '"' << value << " : " << max_depth << '"' << " -> " << '"' << big->value << " : " << big->max_depth << '"' << '\n';
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big->dump(ofs);
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}
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}
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template <typename T>
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void Tree<T>::print() const {
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std::ofstream ofs;
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ofs.open("viz.dot");
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ofs << "digraph Tree {\n";
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if(root) root->dump(ofs);
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ofs << "}";
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ofs.close();
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system("cat viz.dot | dot -Tx11");
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}
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int main(){
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Tree<int> t;
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std::vector<int> v = {3, 6, 8};
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for(auto i : v){
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if(t.insert(i)) std::cout << "added " << i << "\n";
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else std::cout << "failed at adding " << i << "\n";
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t.print();
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}
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for(auto i : v){
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if(t.del(i)) std::cout << "deleted " << i << "\n";
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else std::cout << "failed at deleting " << i << "\n";
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t.print();
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}
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} |