AVLtree/tree.cpp

343 lines
9.2 KiB
C++

#include<fstream>
#include<iostream>
#include<vector>
#include<set>
#include<memory>
#include<cstdlib>
template <typename T>
struct Node;
template <typename T>
using Node_ptr = std::unique_ptr<Node<T>>;
template <typename T>
struct Node{
T value;
int max_depth;
int inbalance;
Node_ptr<T> small;
Node_ptr<T> big;
bool add(T val);
bool add_to_child(Node_ptr<T>* child, T val);
void update_depth();
void dump(std::ofstream& ofs) const;
Node(T v): value{v}, max_depth{0}, inbalance{0}, small{nullptr}, big{nullptr}{}
};
template <typename T>
class Tree{
Node_ptr<T> root;
Node_ptr<T>* find(T val);
bool try_to_del(Node_ptr<T>* node, T val);
bool try_to_add(Node_ptr<T>* node, T val);
void rotate_left(Node_ptr<T>* root);
void rotate_right(Node_ptr<T>* root);
void balance(Node_ptr<T>* n);
bool test_insert();
bool test_del();
bool test_depth(Node_ptr<T>* n);
public:
bool insert(T val);
bool del(T val);
void print() const;
bool test();
};
template <typename T>
Node_ptr<T>* Tree<T>::find(T val){
for(Node_ptr<T>* n = &root; *n;){
if(val == (*n)->value) return n;
else if(val < (*n)->value) n = &(*n)->small;
else n = &(*n)->big;
}
return nullptr;
}
template <typename T>
bool Tree<T>::insert(T val){
return try_to_add(&root, val);
}
template <typename T>
bool Tree<T>::try_to_add(Node_ptr<T>* node, T val){
if( ! (*node)){
*node = std::make_unique<Node<T>>(val);
(*node)->update_depth();
balance(node);
return true;
}
else{
if (val == (*node)->value) return false;
else if(val < (*node)->value){
if( ! try_to_add( &(*node)->small, val)) return false;
}
else{//(val > (*node)->value)
if( ! try_to_add( &(*node)->big, val)) return false;
}
(*node)->update_depth();
balance(node);
return true;
}
}
template <typename T>
bool Tree<T>::del(T val){
if(!root) return false;
else return try_to_del(&root, val);
}
template <typename T>
bool Tree<T>::try_to_del(Node_ptr<T>* node, T val){
if(val == (*node)->value) {
Node_ptr<T>* temp = node;
std::vector<Node_ptr<T>*> path;
if((*node)->small) {
path.push_back(temp);
temp = &(*node)->small;
}
else {
node->reset((*node)->big.release());
return true;
}
while((*temp)->big){
path.push_back(temp);
temp = &(*temp)->big;
}
//mam temp na 'to swap' nodu...
std::swap((*node)->value, (*temp)->value);
temp->reset((*temp)->small.release());
for(int i = path.size() -1; i >= 0; i--) (*path[i])->update_depth();
path.clear();
return true;
}
else if(val < (*node)->value){
if( ! (*node)->small) return false;
else {
if(try_to_del(&(*node)->small, val)){
(*node)->update_depth();
balance(node);
return true;
}
return false;
}
}
else {
if( ! (*node)->big) return false;
else {
if(try_to_del(&(*node)->big, val)){
(*node)->update_depth();
balance(node);
return true;
}
return false;
}
}
}
template <typename T>
void Tree<T>::rotate_left(Node_ptr<T>* root){
Node<T>* new_root = (*root)->big.release();
std::swap((*root)->big, new_root->small);
new_root->small.reset(root->release());
root->reset(new_root);
if((*root)->small) (*root)->small->update_depth();
(*root)->update_depth();
}
template <typename T>
void Tree<T>::rotate_right(Node_ptr<T>* root){
Node<T>* new_root = (*root)->small.release();
std::swap((*root)->small, new_root->big);
new_root->big.reset(root->release());
root->reset(new_root);
if( (*root)->big) (*root)->big->update_depth();
(*root)->update_depth();
}
template <typename T>
void Tree<T>::balance(Node_ptr<T>* n){
if((*n)->inbalance >= -1 && (*n)->inbalance <= 1) return;
else if ((*n)->inbalance > 1){
if((*n)->big && (*n)->big->inbalance == -1) rotate_right(&(*n)->big) ;
rotate_left(n) ;
}
else{
if((*n)->small && (*n)->small->inbalance == 1) rotate_left(&(*n)->small);
rotate_right(n) ;
}
}
template <typename T>
void Tree<T>::print() const {
std::ofstream ofs;
ofs.open("viz.dot");
ofs << "digraph Tree {\n";
if(root) root->dump(ofs);
ofs << "}";
ofs.close();
system("cat viz.dot | dot -Tx11");
}
template <typename T>
bool Tree<T>::test(){
//vect s opak cisly, zkusim vlozit do stromu i setu a porovnam success, zkontroluju hloubky
root.reset();
bool ins = test_insert();
bool depth = test_depth(&root);
bool del = test_del();
std::cout << "--- INSERTING ---" << "\n";
if(ins) std::cout << "\033[92m" << "\t\t" << "... done" << "\033[0m" << "\n";
else std::cout << "\033[91m" << "\t\t" << "... wrong" << "\033[0m" << "\n";
std::cout << "--- CHECKING DEPTHS ---" << "\n";
if(depth) std::cout << "\033[92m" << "\t\t" << "... done" << "\033[0m" << "\n";
else std::cout << "\033[91m" << "\t\t" << "... wrong" << "\033[0m" << "\n";
std::cout << "--- EREASING ---" << "\n";
if(del) std::cout << "\033[92m" << "\t\t" << "... done" << "\033[0m" << "\n";
else std::cout << "\033[91m" << "\t\t" << "... wrong" << "\033[0m" << "\n";
root.reset();
return ins && depth && del;
}
template <typename T>
bool Tree<T>::test_insert(){
root.reset();
std::vector<int> vec;
for(int i = 0; i < 10000000; i++){
srand(i*3);
vec.push_back((rand() % 20000) - 9999);
}
std::set<int> set;
size_t prev_set_size = 0;
bool tree_ins;
// std::cout << "--- FILLING UP ---\n";
for(int i = 0; i < 10000000; i++){
set.insert(vec[i]);
tree_ins = insert(vec[i]);
if(tree_ins && set.size() == prev_set_size){
// std::cout << "falsely inserted! \n";
return false;
}
else if(!tree_ins && set.size() != prev_set_size){
// std::cout << "skipped insert! \n";
return false;
}
else prev_set_size = set.size();
}
return true;
}
template <typename T>
bool Tree<T>::test_del(){
root.reset();
std::vector<int> vec;
std::set<int> set;
for(int i = 0; i < 10000000; i++){
srand(10000000-i);
vec.push_back((rand() % 20000) - 9999);
set.insert ((rand() % 20000) - 9999);
insert ((rand() % 20000) - 9999);
}
bool set_del;
bool tree_del;
// std::cout << "--- EMPTYING ---\n";
for(int i = 0; i < 10000000; i++){
tree_del = del(vec[i]);
set_del = set.erase(vec[i]);
if(tree_del && !set_del){
// std::cout << "falsely deleted! \n";
return false;
}
if(!tree_del && set_del){
// std::cout << "skipped delete! \n";
return false;
}
}
return true;
}
template <typename T>
bool Tree<T>::test_depth(Node_ptr<T>* n){
if((*n)->small && (*n)->big){
return test_depth(&(*n)->small) &&
test_depth(&(*n)->big) &&
(*n)->max_depth == ( std::max((*n)->small->max_depth, (*n)->big->max_depth) + 1 );
}
else if((*n)->small){
return test_depth(&(*n)->small) &&
(*n)->max_depth == (*n)->small->max_depth + 1;
}
else if((*n)->big){
return test_depth(&(*n)->big) &&
(*n)->max_depth == (*n)->big->max_depth + 1;
}
else{
return (*n)->max_depth == 0;
}
}
template <typename T>
void Node<T>::update_depth(){
if (small && big) {
max_depth = std::max(small->max_depth, big->max_depth) + 1;
inbalance = big->max_depth - small->max_depth;
}
else if (small) {
max_depth = small->max_depth + 1;
inbalance = - small->max_depth - 1;
}
else if (big) {
max_depth = big->max_depth + 1;
inbalance = big->max_depth + 1;
}
else {
max_depth = 0;
inbalance = 0;
}
}
template <typename T>
void Node<T>::dump(std::ofstream& ofs) const {
if (small) {
ofs << '"' << value << " : " << inbalance << '"' << " -> " << '"' << small->value << " : " << small->inbalance << '"' << '\n';
small->dump(ofs);
}
if (big) {
ofs << '"' << value << " : " << inbalance << '"' << " -> " << '"' << big->value << " : " << big->inbalance << '"' << '\n';
big->dump(ofs);
}
}
int main(){
Tree<int> t;
bool test = t.test();
if(!test) std::cout << "You're stupid!" << "\n";
// std::vector<int> v = {9, 2, 5, 7, 4, 8, -1, 15, 12, 17, 10, 13};
// std::cout << "\t" << "toto je odsazene"<< "\n";
// for(auto i : v){
// if(t.insert(i)) std::cout << "added " << i << "\n";
// else std::cout << "failed at adding " << i << "\n";
// t.print();
// }
// for(auto i : v){
// if(t.del(i)) std::cout << "deleted " << i << "\n";
// else std::cout << "failed at deleting " << i << "\n";
// t.print();
// }
}